// MapEditNH2 Ver.1.33 *.map -> C source Convert.
// Full Cell File Name : room.cell ( number : 0-511 )
// Part Cell File Name : b_tower.cel ( number : 512-1023 )

#define	MapSizeX_battle01_1	25
#define	MapSizeY_battle01_1	10

const u16 battle01_1_OutRangeCell[4] = {
0x0001,0x0001,0x0001,0x0001,
};

const u16 battle01_1_MapData[ MapSizeX_battle01_1*MapSizeY_battle01_1 ] = {
0x0609,0x0788,0x0789,0x078a,0x0609,0x061e,0x0606,0x061f,0x0609,0x061e,0x0606,0x061f,0x0609,0x061e,0x0606,0x061f,0x0609,0x061e,0x0606,0x061f,0x0609,0x0609,0x0680,0x0609,0x0609,
0x0611,0x0790,0x0791,0x0792,0x0608,0x0626,0x060e,0x0627,0x0608,0x0626,0x060e,0x0627,0x0608,0x0626,0x060e,0x0627,0x0608,0x0626,0x060e,0x0627,0x0608,0x0611,0x0404,0x0611,0x0611,
0x3204,0x0398,0x0399,0x039a,0x0610,0x0204,0x0203,0x0203,0x0610,0x0204,0x0203,0x0203,0x0610,0x0204,0x0203,0x0203,0x0610,0x0204,0x0203,0x0203,0x0610,0x3204,0x3281,0x3203,0x3203,
0x320d,0x3200,0x3229,0x3200,0x0610,0x020d,0x3200,0x3200,0x0610,0x020d,0x3200,0x3200,0x0610,0x020d,0x3200,0x3200,0x0610,0x020d,0x3200,0x3200,0x0610,0x320d,0x3229,0x3200,0x3200,
0x320d,0x3200,0x3229,0x3200,0x0618,0x02de,0x3200,0x02e6,0x0618,0x02de,0x3200,0x02e6,0x0618,0x02de,0x3200,0x02e6,0x0618,0x02de,0x3200,0x02e6,0x0619,0x320d,0x3229,0x3200,0x3228,
0x320d,0x3200,0x3229,0x3200,0x0620,0x0614,0x3200,0x0612,0x069d,0x0614,0x3200,0x0612,0x069d,0x0614,0x3200,0x0612,0x069d,0x0614,0x3200,0x0612,0x0621,0x320d,0x3229,0x3200,0x3230,
0x320d,0x3200,0x3229,0x3200,0x3202,0x0378,0x0379,0x037a,0x3203,0x037b,0x037c,0x037d,0x3203,0x0380,0x0381,0x0382,0x3203,0x0383,0x0384,0x0385,0x3203,0x3205,0x3229,0x3200,0x3238,
0x320d,0x3200,0x3229,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3229,0x3200,0x3200,
0x326e,0x325f,0x3200,0x3229,0x3229,0x3229,0x3229,0x3229,0x3229,0x3229,0x3229,0x3200,0x3200,0x3200,0x3200,0x3229,0x3229,0x3229,0x3229,0x3229,0x3229,0x3229,0x3200,0x325f,0x325f,
0x0676,0x0667,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3216,0x3217,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x0667,0x0667,
};

const MapScreenData battle01_1_map_data =
{
	MapSizeX_battle01_1,
	MapSizeY_battle01_1,
	battle01_1_OutRangeCell,
	battle01_1_MapData,
	&room_char_data,
	&b_tower_char_data
};
